SGS We The People
Manufacturer: Avalon Digital
We The People
SGS We The People is a complete stand-alone game that covers the American Revolutionary war from April 1775 to September 1783
The game covers the whole war from 1775, using a system of two week turns. …
The players have to use wisely their financial resources to spend their resources in new units or in replacements for weakened units to avoid their destruction. But it is not possible to rebuild every lost unit or to replace it. Cards play also a key role in the game as they bring some variation in the different fields, such as reinforcements, economics, diplomacy, politics, popular support and, above all, combat.
The player will also find in the game nice historical events that bring ‘chrome’ to the game and helps you to feel the historical moment represented.
The knowledge, experience and background of the designer, Stephen Dunn, has been essential in creating and supporting the development of this game, assisted by the SGS team. A lot of bibliography and data was collected to support the research needed to develop this game so that it feels accurate.
We plan to also provide the players with interesting options to explore potential what-if situations.
The Scenarios
The goal of the game is to recreate the different phases of the war, either in a complete grand campaign covering the whole actual duration, or in shorter scenarios set at different starting points, such as:
1775 Grand Campaign: The entire w
SGS We The People is a complete stand-alone game that covers the American Revolutionary war from April 1775 to September 1783
The game covers the whole war from 1775, using a system of two week turns. …
The players have to use wisely their financial resources to spend their resources in new units or in replacements for weakened units to avoid their destruction. But it is not possible to rebuild every lost unit or to replace it. Cards play also a key role in the game as they bring some variation in the different fields, such as reinforcements, economics, diplomacy, politics, popular support and, above all, combat.
The player will also find in the game nice historical events that bring ‘chrome’ to the game and helps you to feel the historical moment represented.
The knowledge, experience and background of the designer, Stephen Dunn, has been essential in creating and supporting the development of this game, assisted by the SGS team. A lot of bibliography and data was collected to support the research needed to develop this game so that it feels accurate.
We plan to also provide the players with interesting options to explore potential what-if situations.
The Scenarios
The goal of the game is to recreate the different phases of the war, either in a complete grand campaign covering the whole actual duration, or in shorter scenarios set at different starting points, such as:
1775 Grand Campaign: The entire w
Price £17.49 in 1 shop
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