Little Inner Monsters - Card Game
Manufacturer: Mens Sana Interactive
During an ordinary day, we go through different feelings, good and bad, that mix in different ways. They are like little inner monsters that we have to deal with.
Let's play to get to know some of them better.
A feeling doesn't come alone. It can come mixed with several others, and it manifests itself more strongly depending on the situation.
So we chose a set of feelings to show this relationship.
We've created several little monsters to represent a variety of feelings (or emotions).
Each card represents a different little inner monster. There are 36 in total.
Each card has 6 auxiliary feelings - Joy, Anger, Will, Disgust, Altruism, and Fear - with values representing their affinity with the main feeling.
The objective of a match is to accumulate all the cards for yourself until your opponent runs out of cards to play.
In each Set, a player will have 3 cards open.
In the Set, the cards battle one by one with an opponent's card.
The battle consists of comparing the value of a certain auxiliary feeling between the 2 players' cards.
Whoever has the highest value wins that Round.
Whoever wins the best-of-3 Rounds gets the 6 cards of the Set.
There are 6 Arenas in the game - they represent different environments we live in - Happy, Sad, Tumultuous, Calm, Dark and Heavenly. An environment moves our little monsters for better or worse. Each little monster has an environment that favours it, an arena in wh
Let's play to get to know some of them better.
A feeling doesn't come alone. It can come mixed with several others, and it manifests itself more strongly depending on the situation.
So we chose a set of feelings to show this relationship.
We've created several little monsters to represent a variety of feelings (or emotions).
Each card represents a different little inner monster. There are 36 in total.
Each card has 6 auxiliary feelings - Joy, Anger, Will, Disgust, Altruism, and Fear - with values representing their affinity with the main feeling.
The objective of a match is to accumulate all the cards for yourself until your opponent runs out of cards to play.
In each Set, a player will have 3 cards open.
In the Set, the cards battle one by one with an opponent's card.
The battle consists of comparing the value of a certain auxiliary feeling between the 2 players' cards.
Whoever has the highest value wins that Round.
Whoever wins the best-of-3 Rounds gets the 6 cards of the Set.
There are 6 Arenas in the game - they represent different environments we live in - Happy, Sad, Tumultuous, Calm, Dark and Heavenly. An environment moves our little monsters for better or worse. Each little monster has an environment that favours it, an arena in wh
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