Flashpoint Campaigns: Southern Storm
Manufacturer: Slitherine Ltd.
Flashpoint Campaigns: Southern Storm is a grand tactical wargame set at the height of the Cold War, with the action centered on the year 1989. As the force Commander, you will plan and then issue orders and Standard Operating Procedures to your battalion, brigade, or regimental forces shaping the fight by maneuver and your intent.
The game engine is based on asynchronous WEGO turns. This means you will issue orders then watch a variable amount of time unfold on the battlefield. Then issue or adjust orders to react to what has happened as you execute your battle plan.
Flashpoint Campaigns: Southern Storm is a deep simulation of combat operations where your forces are arranged in maneuver units of companies, platoons, and sections of tanks, infantry fighting vehicles, infantry squads and teams, recon forces, engineers, air-defense and anti-tank systems, helicopters and more. As the Commander, you will need to use available off-map assets like long-range artillery, rockets, or airstrikes. You may be faced with the specter of using chemical or nuclear weapons to support your forces on the map and win the day.
Features
Your forces will engage the enemy on 20km x 15km or larger rendered real-world map locations. Each hex is 500m of militarily significant terrain. Each battle can last 4 to 24 hours of in-game time.
Your troops will meet their foes during any time of day and any weather.
Your efforts in this complex battlespace will be constantly c
The game engine is based on asynchronous WEGO turns. This means you will issue orders then watch a variable amount of time unfold on the battlefield. Then issue or adjust orders to react to what has happened as you execute your battle plan.
Flashpoint Campaigns: Southern Storm is a deep simulation of combat operations where your forces are arranged in maneuver units of companies, platoons, and sections of tanks, infantry fighting vehicles, infantry squads and teams, recon forces, engineers, air-defense and anti-tank systems, helicopters and more. As the Commander, you will need to use available off-map assets like long-range artillery, rockets, or airstrikes. You may be faced with the specter of using chemical or nuclear weapons to support your forces on the map and win the day.
Features
Your forces will engage the enemy on 20km x 15km or larger rendered real-world map locations. Each hex is 500m of militarily significant terrain. Each battle can last 4 to 24 hours of in-game time.
Your troops will meet their foes during any time of day and any weather.
Your efforts in this complex battlespace will be constantly c
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